Job, Career, or Just a Baffling Existential Crisis?
The machine is humming. Here is how to see the code and choose your moves.
Part I. Why Bother — seeing the Matrix
Most people treat money like weather. It arrives, it goes, occasionally it ruins a weekend. They swap hours for cash, swap cash for things, and ask why life feels thin. That is the Matrix doing its job. It is indifferent to your happiness. It only needs you to keep the lights on.
Seeing the Matrix is noticing the chalk lines. Jobs, titles, ladders, promotions. Useful symbols, not natural laws. Chalk can be rubbed out. Granite needs dynamite. The good news: you do not need dynamite.
Part II. The three masks — job, career, vocation
Think of work as masks you switch on purpose. Problems start when you ask one mask to do every job.
- Job: time for cash. Rent gets paid. Identity does not.
- Career: a compounding story of projects, skills, network. Portable capital disguised as biography.
- Vocation: the pull toward work that feels like you. Music, code, writing. Meaning lives here, not always money.
Use jobs for stability, careers for leverage, vocation for meaning. Mix changes by season. Know which mask you are wearing, and why.
Part III. The illusions that keep you plugged in
Illusion of necessity
You must have a job. Not quite. You must have income. A job is one packaging of it. So are gigs, retainers, royalties, scholarships, small businesses.
Illusion of permanence
Climb the ladder and you will be safe. Ladders vanish when industries tilt. Safety is the muscles you built while climbing. Build travel-ready skills.
Illusion of consumption
Buy more, be happy. Fun is sugar. Happiness is nutrition. The Matrix sells sugar. You are building a kitchen.
Part IV. Happiness without the hallucination
Happiness is coherence. Money, time, skills, and relationships pointing in one direction instead of four. It rests on three pillars you can grow.
- Competence: getting better at something real.
- Autonomy: more say over your time and work.
- Connection: mattering to someone else.
Jobs usually give one pillar. Careers can give two. Vocations sometimes give all three on a good week and none on a bad one. The key is to have at least two pillars at any point.
Part V. Careers across time — seasons not a straight line
Careers have seasons. The rules shift. If you ignore the shift, you get stuck arguing with reality.
20 to 30 — exploration and evidence
Try tracks, ship things, collect proof. A track, an app, a result. Employers and clients buy evidence. Biggest trap: spending to look established instead of becoming skilled.
30 to 40 — leverage and growth
Double down on what compounds. Move where your skills have leverage. Balance starts to matter. Biggest trap: lifestyle costs that lock you into safe but shrinking roles.
40 to 50 — mastery and options
Choose roles that protect energy and increase autonomy. Either you have portable capital or you do not. Biggest trap: confusing safety with stuckness.
Part VI. Modes of work — salary, freelance, business
Any path can be played three ways. Switch modes on purpose, not by accident.
Salary
- Predictable income, benefits, social proof.
- Great for compounding skills in your twenties.
- Trap: golden handcuffs when costs rise faster than growth.
Freelance
- Autonomy, variety, pricing your value.
- Great for testing niches and learning sales.
- Trap: feast or famine. No compounding unless you build assets.
Business
- Highest autonomy and upside. You own the system.
- Great once you see a repeatable problem to solve.
- Trap: another job if everything depends on you.
Part VII. Track A — music as job, career, business
Music pays strangely. Not linear. Often late. So you build meaning and money with a stack of repeatable small wins.
If salaried
- Roles: in-house producer, junior audio engineer, assistant at a label or post house.
- Pros: stable schedule, gear access, mentors.
- Watch: low pay floors. Use nights for your catalogue.
If freelance
- Offers: mixing, mastering, session work, live tech, podcast editing.
- Proof: before and after reels, simple pricing, fast comms.
- Risk: gaps. Smooth with teaching and residencies.
If a business
- Models: teaching studio, production label, sync catalogue, sample packs.
- Levers: IP library, mailing list, repeat clients, small team of tutors or engineers.
- Cash: preorders and retainers reduce shocks.
Part VIII. Track B — computer science as job, career, business
Software pays more predictably. The task is to make your thinking legible. No one buys adjectives. They buy evidence.
If salaried
- Roles: junior developer, QA engineer, data analyst, DevOps intern.
- Pros: mentorship, code reviews, production experience.
- Plan: ship real features, write design notes, keep a clean README for two public projects.
If freelance
- Offers: small web apps, integrations, automations, data dashboards.
- Proof: three case studies with problem, approach, result, link.
- Pricing: fixed scope packages beat hourly drift.
If a business
- Models: SaaS for a niche, productised service, micro agency, developer tools.
- Levers: code assets, templates, mailing list, repeat retainers.
- Cash: monthly recurring revenue is the stabiliser.
Part IX. Running your own business — the honest version
Business is not freedom on day one. It is swapping one boss for many. Done well, it is the fastest compounding engine you can build.
- Definition: solve a repeat problem at a profit for people who are relieved to pay.
- System beats heroics: if your business only lives when you are awake, you built another job.
- Cashflow beats revenue: many businesses die with sales in the pipeline and no runway to get there.
- Assets beat effort: IP, brand, standard processes, and a mailing list do more than another late night.
Part X. Beating the Matrix — quiet design wins
- Own your burn rate. Lower costs equal higher courage.
- Buy tools, not toys. Gear that earns or learns pays back.
- Automate buckets so discipline happens while you sleep.
- Ship evidence monthly. A track, a repo, a case study.
- Keep two income options alive. Optionality is power.
Part XI. A weekly operating system
Time rhythm
- Four creation sessions on music or code. Phone in a drawer. Timer set.
- One admin session for invoices, tidy repos, planning, follow ups.
- One relationship session. Two useful messages sent to people you respect.
Money rhythm
- On payday: 20 percent investing, 10 percent long term goal, 5 percent emergency until full.
- Fun pot exists so the system sustains. No martyrs.
- Track one metric: savings rate. Higher beats fancier.
Part XII. Common traps that feel sensible
- Promotion chasing without proof. Titles travel badly.
- Busywork that looks heroic but moves nothing important.
- Identity fused to one company logo. Options shrink quietly.
- Timeline comparison with friends. Different maps, different terrain.
Part XIII. Decision rules you can trust
- Persist when quality is clearly rising and inbound interest is creeping up.
- Pivot when a change of niche improves odds more than doubling hours.
- Park when six honest months show no lift. Park is not quit. Park is later.
Part XIV. Closing — freedom first, things later
Your friends are working jobs they dislike to buy things they like slightly more, then numbing the gap with more things. That is the Matrix humming. It is not evil. It is indifferent.
Freedom is not being rich. Freedom is not having to say yes when you mean no. Happiness is competence, autonomy, and connection lined up so life points in one direction.
So do not ask which job to get. Ask which system you are building. Every payslip, repo, and gig is a line of code. Write sloppy code and you will be debugging life at forty. Write with intent and the program runs quietly while you make music, build products, and pick your people on purpose.
Appendix — exercises index
- Three purchases that gave happiness beyond a week.
- Map current activities to job, career, vocation. Circle energy, star rent.
- Audit purchases for competence, autonomy, connection.
- Raise one happiness pillar by one point this month.
- Five proofs to achieve by 30 and the first step now.
- Mode map for one skill: salary vs freelance vs business.
- Music sprint: 4 tracks, 2 clips, 10 pitches, 1 paid mix.
- CS build: mini app, deploy, 400 words on trade off, feedback, iterate.
- Business one pager: customer, problem, offer, price, first ten users.
- Money drill: cut burn by 10 percent and redirect to buckets.
- Calendar drill: create two more creation hours.
- Quarterly one page review and apply a decision rule.
- Final script at thirty. Choose and act once this week.